Sunday, September 9, 2012

Pragmatic Model

2). Consider the pragmatic perspective.  Does it make sense to think of communication as patterned interaction?  How is communication like a game?  How is it different from a game?



I have seen many different models of communication. It seems that every class seems to use a different one; the joy of this class is you get to see so many different ones. The idea of communication as a game isn't a new one to me. The terms used remind me of soccer sometimes. You go back and forth several times, an unexpected environment can create different results, a physical weakness can also distract you, there is always some sort of interference, and you rely on clues/mistakes from your opponent to win the game. It does seem to be patterned, but there are too many variables in actual communication to be exactly like a game. Most games have a clear winner and loser. While there is sometimes a tie in games communication is not limited to these outcomes. There are times when no one can win an argument and you can also lose relationships in communication. Games tend to keep opponents regardless of how much they dislike each other. Your friend may never call you back if you argued with them to a point of insulting them.

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